ACCESSIBILITY
Controls
- Every game announces its required controls on the title card before play begins, in text.
- Desktop: mouse, trackpad and keyboard. Space/Enter for primary actions, arrow keys or WASD for movement, Escape asks to abandon the run (with confirmation).
- Mobile: large touch targets (minimum 44 CSS px). Movement games show large on-screen direction buttons below the play area. Drag games support direct touch drag.
- Page scrolling and zoom gestures are blocked only inside the active game area.
Captions and sound
- Sound is muted by default; the game is fully playable silently.
- All spoken lines have accurate on-screen captions.
- Synthetic parody voices and AI parody images carry persistent, high-contrast labels.
Screen readers
- Site navigation, forms and statistics are standard accessible HTML.
- Game title cards have HTML equivalents outside the canvas, announced through an
aria-liveregion, as are results. - The canvas-based microgames themselves are visual, timed challenges and are not fully playable by screen reader — this is a known limitation, documented below.
Visual design
- Colour is never the only indicator of a correct answer — shape, position and text labels always accompany it.
prefers-reduced-motionis respected automatically: screen shake and large parallax movements are reduced without needing a settings screen.prefers-contrastis respected with a higher-contrast palette.
Known limitations
- The microgames are inherently visual and time-limited; there is no fully non-visual play mode.
- Civil Service mode doubles all gameplay time and is the recommended mode if the standard timings are too fast.
- If the game cannot start on your device, a fallback panel with all official voting links is shown instead.
Feedback
Accessibility problems are treated as bugs. Contact: you@your-domain.uk